Just a really pretty view of a coastline with some mountains in the distance. Tease is the operative word here, because we have no gameplay footage, no word about the setting or story, no release date, and no console details. The existence of a long-awaited Skyrim sequel was confirmed during Bethesda’s E3 conference via a majestic, albeit incredibly short, teaser trailer. Fans of the fantasy RPG series have been waiting a long, long time for this news as Skyrim, the previous entry in series, was released way back in 2011. READ NEXT: Where to buy Fallout 76 The Elder Scrolls 6: Teaser trailerīethesda has announced that it is officially working on a brand new Elder Scrolls game, The Elder Scrolls VI – or 6, to keep it simple. Read on to see the trailer for TES 6, as well as everything we know about its current development phase, release date, setting, and gameplay. Could it be that we'll be visiting the deserts of Hammerfell? Or perhaps the rocky beaches of High Rock? It's a sandy, weather-beaten rock, which to the untrained eye might not mean much we at Expert Reviews, however, know that sandy rocks are native to only a few of Tamriel's provinces. More communities living with the city walls could help weave more interesting dynamics between different city demographics, enabling the game to tell more complicated stories.In addition to Skyrim Grandma, we also catch a glimpse of an environmental asset in development. The immediate inaccessibility of richer districts and palaces where city rulers live may make them feel far more genuinely powerful than the palaces a Skyrim player could simply run to straight from the city gate. Instead of there only being one house per city that players can live in, players may be able to choose different neighborhoods and meet different, more fleshed out NPCs. The Elder Scrolls 6 has the potential to create cities with stories which unfold at a far slower pace, with players incentivized to spend more time in cities and towns than they have in previous games. In Skyrim, cities were interesting stopping points, but could quickly be explored in-full and feel suddenly spent. Most importantly, however, by creating significantly larger towns and cities in The Elder Scrolls 6, Bethesda is opening up the game to a greater diversity of roleplaying opportunities. Sieges become twenty-man raids that last 10 minutes and determine the fate of the province. Skyrim’s city problem also does a number on the effectiveness of its Skyrim Civil War questline. Part of the problem is that the lore players are presented with is genuinely inviting and exciting, which brings the games’ inability to bring that lore to life in its cities into unfortunately sharp focus. Other areas like the Gray Quarter are supposed to be home to the city’s segregated Dunmer population, and yet instead of feeling like a fully fleshed out neighborhood with its own culture, The Gray Quarter is a single road with Morrowind flags hanging from its buildings. The mystery's sense of scale is undermined, and it's hard to imagine how an area so small could see a serial killer get away with anything. The problem is that Windhelm is only composed of about 4 streets and two alleyways. Blood on the Ice, for example, is a great quest-series which begins in Windhelm where the player suddenly finds themselves thrown into the role of noir detective, hunting for a mysterious serial killer in Windhelm’s gloomy streets and back alleys. This negatively affects some of the best stories told within Skyrim’s cities as well. To see the extent to which The Elder Scrolls could benefit from larger cities, players need only look to some of the key city questlines in Skyrim and the ways in which their ambitious premises were limited by the scope of their settings. With few large cities in recent Elder Scrolls games outside of Oblivion’s Imperial City itself, creating urban centers in the next game could create a breadth of roleplaying opportunities which were simply not available in previous titles. This will come as extremely welcome news to many fans of the series, with some of Skyrim’s cities being so small that they had only 20 inhabitants, a huge and immersion-breaking difference between their rendering in-game and their descriptions in the lore and in NPC dialog.ĭeveloping more realistically sized medieval-style cities could be key to the success of The Elder Scrolls 6. Todd Howard has claimed in an interview at Brighton Digital 2020 that The Elder Scrolls 6 will have expansive cities that are larger than those in previous Bethesda titles.
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